It was painful but it worth it, look at how cool the animation is !
💬
The integration of ChatGPT allows for rich and dynamic dialogues with NPCs. Engage in meaningful conversations, uncover hidden quests, and shape the narrative through your choices and interactions.
The integration of ChatGPT allows for rich and dynamic dialogues with NPCs. Engage in meaningful conversations, uncover hidden quests, and shape the narrative through your choices and interactions.
🌌
We use generative AI to create unseen biomes and landscapes that we then combine with procedural generation. Every game is different, always have something new to explore.
We use generative AI to create unseen biomes and landscapes that we then combine with procedural generation. Every game is different, always have something new to explore.
ðŸ§
Tired of grinding bosses with the exact same patterns? We offer you a new challenge with monsters which will adapt to your style and will learn how to defeat you...
Tired of grinding bosses with the exact same patterns? We offer you a new challenge with monsters which will adapt to your style and will learn how to defeat you...
Ardaria has been founded by passionate developers and artists. We aspire to create an original fantasy MMO world, with a fun simulated economy built on top of a blockchain.
We envision a world owned by players, ruled by stability, fairness and liquidity. Revenues are shared with players: pay to fast revenue are distributed to farmers.
Once we have a solid solo game, we can introduce the PvP, then the community servers with 100 concurrent players.
The last step is to create a single shard server, with all the players on the same server, sharing the economy.
All features will remain accessible: solo game, community servers, PvP.
The MMO will just be new gamemode.
We plan to release the game as early as possible and then iterate, little by little. We believe in fast execution, frequent deliveries and thus, instant feedback from our community.
We have been writing the whitepaper and producing art for an entire year before presenting the project to the community.
Q4 2022
We want the community to fund the game as the players are the most powerful thing a game studio can rely on.
Q2 2023
Defeat monsters, level up, craft weapons and face the first boss. From the release going forward: we will add new items, recipes, biomes, new dungeons and enemies.
Q4 2023
We believe in the value of an open community contributing to the game ecosystem. We truly encourage people to contribute to Ardaria. Every part of the game can be modified: items, recipes, world generation, buildings prefabs, meshes, etc…
Q2 2024
Introduction of the PvE co-op system for up to 8 or 16 players. Players can start to complete the game as a team, create new friendships.
Q4 2024
Introduction of the PvP mode where players can compete in arenas and show their skills against players from all around the world.
Q2 2025
200 players on the same world, fighting for the supremacy to write their name in the great book of Ardaria history.
Q2 2026
The culmination of the project, a truly MMO game where every players interact on a single server with a global on-chain economy. This is the most challenging and exciting part of the project and the feature which will sign Ardaria’s name to the book of legends.
Q2 2027
Q4 2022
We have been writing the whitepaper and producing art for an entire year before presenting the project to the community.
Q2 2023
We want the community to fund the game as the players are the most powerful thing a game studio can rely on.
Q4 2023
Defeat monsters, level up, craft weapons and face the first boss. From the release going forward: we will add new items, recipes, biomes, new dungeons and enemies.
Q2 2024
We believe in the value of an open community contributing to the game ecosystem. We truly encourage people to contribute to Ardaria. Every part of the game can be modified: items, recipes, world generation, buildings prefabs, meshes, etc…
Q4 2024
Introduction of the PvE co-op system for up to 8 or 16 players. Players can start to complete the game as a team, create new friendships.
Q2 2025
Introduction of the PvP mode where players can compete in arenas and show their skills against players from all around the world.
Q2 2026
200 players on the same world, fighting for the supremacy to write their name in the great book of Ardaria history.
Q2 2027
The culmination of the project, a truly MMO game where every players interact on a single server with a global on-chain economy. This is the most challenging and exciting part of the project and the feature which will sign Ardaria’s name to the book of legends.
Jean-Baptiste Briant
CEO
Jean-Baptiste is a senior software engineer with a finance background. He learned coding independently and built applications and web apps for 10 years. He made the switch to game dev in 2018/2019
Jean-Baptiste Briant
CEO
Jean-Baptiste is a senior software engineer with a finance background. He learned coding independently and built applications and web apps for 10 years. He made the switch to game dev in 2018/2019
Dany Giletto
Lead Concept artist
Dany is a graphic designer from France with a passion for illustration and Ardaria is the kick-off for a new part of his career. He is designing Ardaria characters. Dany has the team mindset, it's always enjoyable to work with him.
Dany Giletto
Lead Concept artist
Dany is a graphic designer from France with a passion for illustration and Ardaria is the kick-off for a new part of his career. He is designing Ardaria characters. Dany has the team mindset, it's always enjoyable to work with him.
Viviane Riberaigua
Communication Director
my purpose is to questioned people about their perception of reality, and about the frontier between illusion and reality, and between the personal and the global perception. My recent work deal with tales and what this kind of literature brings to mankind imaginaire and perception.
Viviane Riberaigua
Communication Director
my purpose is to questioned people about their perception of reality, and about the frontier between illusion and reality, and between the personal and the global perception. My recent work deal with tales and what this kind of literature brings to mankind imaginaire and perception.
David Porchet
Lead Dev
David P. is a system engineer who specialises in C/C++, focusing on performance and optimization. He works on large European projects in the spatial industry. He has always been passionate about game development.
David Porchet
Lead Dev
David P. is a system engineer who specialises in C/C++, focusing on performance and optimization. He works on large European projects in the spatial industry. He has always been passionate about game development.
Waljohnata Moreira
Lead 3D artist
Because John loved playing video games, he was curious about development and 3d modeling. He decided to dedicate all his time to learning 3d modeling and texturing by himself. He fell in love with the job and he has been hard working for the last 8 years.
Waljohnata Moreira
Lead 3D artist
Because John loved playing video games, he was curious about development and 3d modeling. He decided to dedicate all his time to learning 3d modeling and texturing by himself. He fell in love with the job and he has been hard working for the last 8 years.
Cato Hoeben
Compositor
Cato Hoeben is an award-winning music composer from London whose work can be found on the BBC, Netflix, Discovery Channel and ITV among other major broadcast channels. From the age of seven, Cato has been playing piano.
Cato Hoeben
Compositor
Cato Hoeben is an award-winning music composer from London whose work can be found on the BBC, Netflix, Discovery Channel and ITV among other major broadcast channels. From the age of seven, Cato has been playing piano.
Jan Poonthong
Web Developer
Jan is a junior developer from Koh Samui, Thailand. He has a nice list of projects developed and is working on Ardaria website and tool chain.
Jan Poonthong
Web Developer
Jan is a junior developer from Koh Samui, Thailand. He has a nice list of projects developed and is working on Ardaria website and tool chain.
Joao Victor Barbosa
Junior 3D artist
Joao was really interested in character concepts in video games so he decided to learn 3D modeling to be able to bring to life what was in his head.
Joao Victor Barbosa
Junior 3D artist
Joao was really interested in character concepts in video games so he decided to learn 3D modeling to be able to bring to life what was in his head.
Sourav Deb
UI/UX Designer
Sourav loves designing imaginative and attractive products that people can experience in the best way.
Sourav Deb
UI/UX Designer
Sourav loves designing imaginative and attractive products that people can experience in the best way.
David Reverdy
Level Designer
David R. has been mainly working in the GTA V modding community, he is an old child working on its passion: making environments. David has been making levels you can see in the trailer.
David Reverdy
Level Designer
David R. has been mainly working in the GTA V modding community, he is an old child working on its passion: making environments. David has been making levels you can see in the trailer.
Danilo Garcia
2D Concept Artist
Dani is a digital artist specialized in concept art for film and video games, current owner of greendrk. He is passionate about video games and loves to participate with his personal touch to make Ardaria the best game.
Danilo Garcia
2D Concept Artist
Dani is a digital artist specialized in concept art for film and video games, current owner of greendrk. He is passionate about video games and loves to participate with his personal touch to make Ardaria the best game.
Sara Campos
2D artist
Sara is a passionate artist with a great imagination. She has been at the origin of Ardaria bestiary, creating awesome concepts in a unique style.
Sara Campos
2D artist
Sara is a passionate artist with a great imagination. She has been at the origin of Ardaria bestiary, creating awesome concepts in a unique style.
Scott Votow
Photography Director
Scott has been a force in the entertainment industry for over 35 years. Working on productions in Los Angeles and globally, Scott spent 25 years working in the Film and TV Production and content creation world, gaining expertise in traditional Film Production, 2D/3D Animation, Special FX, Motion Capture and Post-Production
Scott Votow
Photography Director
Scott has been a force in the entertainment industry for over 35 years. Working on productions in Los Angeles and globally, Scott spent 25 years working in the Film and TV Production and content creation world, gaining expertise in traditional Film Production, 2D/3D Animation, Special FX, Motion Capture and Post-Production
Jean-Marie Noël
Storyteller
Jean-Marie Noël has been playing role-playing games since 1982. He was the artistic director of the first role-playing game magazine (Casus Belli) from 1989 to 1999. He has worked as a project manager, co-author, graphic designer, and cartographer for three major role-playing games: MEGA 5th PARADIGM, LAELITH, and CAPITAINE VAUDOU, which were released between 2019 and 2021. He is also a professional game master. For Ardaria, he will be responsible for some of the world's design.
Jean-Marie Noël
Storyteller
Jean-Marie Noël has been playing role-playing games since 1982. He was the artistic director of the first role-playing game magazine (Casus Belli) from 1989 to 1999. He has worked as a project manager, co-author, graphic designer, and cartographer for three major role-playing games: MEGA 5th PARADIGM, LAELITH, and CAPITAINE VAUDOU, which were released between 2019 and 2021. He is also a professional game master. For Ardaria, he will be responsible for some of the world's design.
E-llulpi "Max"
Marketing
Crypto trader in bear market since 2017, collector of NFTs. Expert in grid trading and market analyst.
E-llulpi "Max"
Marketing
Crypto trader in bear market since 2017, collector of NFTs. Expert in grid trading and market analyst.
Justin Boaz
Rigging Specialist
Justin is a character rigging specialist that has been developing games for 9 years. He has helped rig characters for games like Genshin Impact, Cross Planet, Project Contingency, Tails From Alteria, and many more.
Justin Boaz
Rigging Specialist
Justin is a character rigging specialist that has been developing games for 9 years. He has helped rig characters for games like Genshin Impact, Cross Planet, Project Contingency, Tails From Alteria, and many more.